There is also a new Hyper Drive gauge that fills up as moves connect, which one can use to perform multiple move cancels to create big combos for a limited period of time. The game re-introduces the EX Special Move, which uses up a power gauge bar to enhance or exaggerate the effects of a standard special move. You can choose between 1vs1 and the 3vs3 KOF standard. The fighting engine still carries all of the rudiments of the series: special moves and supers. SNK Playmore got it right this time around. Also the game’s overall fighting engine was tweaked for the better. The roster was strengthened by the some more popular characters from the series, such as Mai Shiranui and K. The game is still the traditional 2D fighter and has the unique and interesting artwork from the previous game. The game immediately shows you the depth that was missing in its predecessor with an assortment of modes. The effort was quite apparent with King of Fighters XIII. So it looks like my personal favorite fighting game series decided to make a real attempt at a game after their last console release of KOF XII.
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